// FILE: z0dd_throw_mine.cs // VERSION: 1.11 // DATE: 1/20/01 // AUTHOR: Paul "z0dd" Paella // EMAIL: z0dd@adelphia.net // WEBPAGE: http://home.adelphia.net/~z0dd/ // ////////////////////////////////////////////////////////////////////////////// //////////////////////////////// DESCRIPTION: //////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // // Press a key to throw one mine as far as pssible. // ////////////////////////////////////////////////////////////////////////////// ////////////////////////////// VERSION HISTORY: ////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // // 1.11 - Added: editActionMap("playMap.sae"); to prevent config.cs // problems. // // 1.1 - Fixed(?) a problem that sometimes didn't throw mines far // // 1.0 - Initial version. // ////////////////////////////////////////////////////////////////////////////// /////////////////////////////// INSTALLATION: //////////////////////////////// ////////////////////////////////////////////////////////////////////////////// // // Put z0dd_throw_mine.cs into your: // ...\tribes\config // directory and insert this line into your autoexec.cs: // exec("z0dd_throw_mine.cs"); // // Default Keys: // q : Throws one mine as far as possible // // This script is configured by editing the area labeled: // USER CONFIGURATION SECTION // // // // Don't edit the following line editActionMap("playMap.sae"); // MINE THROW KEY // The key that throws a mine. // Default is q bindCommand(keyboard0, make, "numpad0", TO, "remoteEval(2048, throwItem, 40, 1000);"); bindCommand(keyboard0, break, "numpad0", TO, "");